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Distorter Shader not working in Viewport
Hi,
when i use the distorter shader the actual texture gets distorted when rendered but the effect isn’t shown in the shader window in the material editor or in the viewport when the material is used on an object. It’s always the original texture. What might not sound as a problem is annoying when you want to use it to drive a TurbulenceFD simulation as it always uses the undistorted texture. Is there a hidden attribute i might miss? I am working with R17.048 Studio.
Thanks for your help in advance