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Activity Forums Maxon Cinema 4D Displacer-Deformer with Node-Material ?!

  • Displacer-Deformer with Node-Material ?!

    Posted by Keco Mer on February 22, 2024 at 3:21 pm

    Hi all ! As the Displacer-Deformer does not work with Node-Materials as shader input I am trying to find a creative (cow) solution to make it work in another way. What I need is the output of the node-material as a greyscale image in the shader tab of the Displacer-Deformer. Is there any way to automate this, maybe in Expresso ?! Of course, I can render the image as a greyscale bitmap and then import it into the Displacement-Deformer. But it would be preferable to be able to see the transformations / changes made in the node material immediately.

    Kouraib Abdmalek
    replied 3 months, 3 weeks ago
    3 Members · 3 Replies
  • 3 Replies
  • Andy Kiernan

    February 23, 2024 at 9:23 am

    my idea was to use the mograph camera shader (it uses the view of a cam as a texture), unfortunately when piped into displacer, it dont work, it moves all points up and down rather than respecting the greyscale image, i dont know why yet!

    But maybe a start?! Sorry I cant help more.

  • Keco Mer

    February 23, 2024 at 12:47 pm

    Thank you Andy for trying !

  • Kouraib Abdmalek

    February 24, 2024 at 10:55 am

    Hi Keco,

    It is also helpful to look at the updates released by Maxon and read the part related to the Nodes, they may include something that will make the task easier for you or may suggest new ideas to you to complete what you are looking forward to.

    I hope this is useful to you.

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