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  • Displacement Map Problem

    Posted by Justin Puda on February 7, 2009 at 9:53 pm

    Hello,

    I have created a displacement map to represent a shoreline in PS. When I apply the displacement map the plane’s edges act very odd. See photo below.

    Photobucket

    Any help would be greatly appreciated.

    Justin Puda replied 17 years, 3 months ago 2 Members · 8 Replies
  • 8 Replies
  • Brian Jones

    February 7, 2009 at 11:46 pm

    looks like antialiasing right at the edges of the image, zoom way in in PS and check the edges out where it’s too high, likely it’s whiter there. You’ll probably have to fix it by hand, just copy the last last row or column of pixels where the shape is right and paste it over the bad edge row/column

  • Justin Puda

    February 8, 2009 at 12:37 am

    Brian,

    Thanks so much for always helping. I can’t seem to find anything wrong on the texture map in photoshop. Even if I copy and paste the rows of pixels it doesn’t help. Here’s the texture map. Don’t know if that would help at all. Any advice?

    Photobucket

    Justin Puda

  • Brian Jones

    February 8, 2009 at 1:06 am

    yeah your image looks ok, try using Flat mapping instead of UVW. You’ll have to rotate the texture using the Texture Tool then scale it up so it’s just a bit bigger than the plane, that should do it.

  • Justin Puda

    February 8, 2009 at 1:17 am

    Brian,

    Thank you so much!! You have once again solved the problem. Now that I’m using a plane with displacement for my landscape, and a cube for the water, is there way to make the cube create a water line along my landscape? Using a boole or….?

    Justin

  • Brian Jones

    February 8, 2009 at 1:26 am

    waterline? What do you mean, wetness? Erosion? Water is derfomed by the land, foam? which – or something else?

  • Justin Puda

    February 8, 2009 at 1:41 am

    Brian,

    Sorry for not being clearer. I am trying to make a 3d cutout of the land and water of a california coastline.

    Here is a picture of what I have right now.

    Photobucket

    Basically I only want the water to show up on top of the plane in the region where water would naturally be, instead of cutting all the way through my plane as it is now. Eventually, I would like to fill the space under my displaced plane with the same material as the plane to give the effect of a cutaway of the earth. Thanks so much for all your help Brian. Really appreciate it.

    Justin

  • Brian Jones

    February 8, 2009 at 3:35 am

    if you are going to make the land ‘solid’ you can use the land to hide the extra water but you’d have to use the Displace Deformer in Mograph (I don’t remember if you have that) or the Relief object to get a displaced plane to extrude with (unless there is something I’m forgetting since I’m used to MoGraph).

    An example build

  • Justin Puda

    February 8, 2009 at 5:26 am

    Brian,

    Thank you so much. You are alwaays incredibly helpful. I need to work on learning more about mograph. I’m going to have a look into how you set that up. Thanks so much for all your help.

    justin

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