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Displacement map not working properly
Hello, I’ve been at this al day and I’ve tried everything I’m familiar with and I just don’t get it.
Problem. Displacement is really blurry and stretched in areas when I use flat or spacial, and cubic doesn’t stretch anything and would look great except that it’s super blocky on the object and with displacement there are different parts that poke through and that won’t do for video.
I have tried:
-Using the displacer effector on the sphere inside a hypernurbs
-Using the displacement on the material itself just on the sphere and on the hypernurbs
-Using stick texture on the hypernurbs and the sphere and the sphere inside the hypernurbs (many strange things happen here, none of them useful)
-playing with anything I can think of.I can’t think of a way to get it to stay a solid mesh over the surface of the object so that the material applies it’s effects properly due to the mapping in the material. If anyone has any insight I would greatly appreciate it.
Link saved with assets:
8563_fleshyroboblob.c4d.zipCheers!
-Scott