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  • Displacement map dirty

    Posted by Wyatt on August 9, 2006 at 6:48 pm

    I am using a simple white logo over a water texture and the displacement map is totally pixelizing the logo. I converted the displacement layer to black and white and blurred it and still the logo is totally noisy and pixelized. Why?

    Wyatt replied 19 years, 9 months ago 2 Members · 2 Replies
  • 2 Replies
  • Peter Litwinowicz

    August 10, 2006 at 5:24 pm

    I’m guessing you are having a problem for one or both of the following reasons:

    1) you need to be working in a 16 bit or floating point project. Many times an 8 bit displacement map does provide enough information to prevent aliasing (or what you call pixelized)
    2) AE’s displacement mapping does not provide any form of filtering. It just does a simple pixel “look up”. This is a know limition of AE’s displacement map filter. You should try our RE:Map product ( https://www.revisionfx.com/rmap.htm ). RE:Map has a displacement map filter that does the proper filtering. Like I suggested with AE’s displacement map filter, you’ll probably want to work in a 16 bit project.

    RE:Map also has a corner pinner that provides proper filtering (along with many other features that AE’s does not), a UV map filter (takes a rendered UV map from a 3D program and renders with any texture you provide) and an auto-distort plugin that distorts images based on their features.

    Cheers,
    Pete LItwinowicz
    https://www.revisionfx.com

  • Wyatt

    August 12, 2006 at 4:18 am

    Thanks – 16bit was helpful and I am trying out the ReMap too.

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