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displacement – how far you can go?
actually i am exploring displacement
pretty detailed since it is so straight forward
with octane render.i was just wondering about one specific thing,
the pictures explain it well, some overlapping
is not possible as far as i know.
Or further spoken, a way, to variate in the depht
of the displacement, with a 3d shader maybe.actually
what i try to get
cheers,
ronnytraufeller.de
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