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Disable automatic pIllusionRender call for oversized renders
Hi Alan & forum members,
It use to be possible to render whatever was viewed on the screen at the maximum resolution of the screen, but now if I scroll around on my stage and then try to render at 100% (part of my stage is offscreen) the pIllusionRender is called with it’s software (default) settings. What I really want is to use the hardware render to render what I see on my screen. Is there a way to bypass the call to pIllusionRender in this case?
Thanks,
Kevin