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Activity Forums Apple Motion Digital Holographic H.U.D in Motion

  • Digital Holographic H.U.D in Motion

    Posted by Jimmylee Remillard on March 8, 2011 at 3:00 pm

    Hey guys, I made this HUD in Motion and was wondering if you had any tips on how to make it more realistic.

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    Thanks

    Mark Suszko replied 15 years, 4 months ago 5 Members · 6 Replies
  • 6 Replies
  • Jonathan Ziegler

    March 8, 2011 at 5:46 pm

    I think the straight-ahead look makes it look a little flat. Think of movies like I Robot which used the look extensively with a moving holographic display that moved with the camera. Try putting some small tracking points on screen with a slow camera move.

    Check out: https://forums.creativecow.net/thread/2/887617#887691

    Jonathan Ziegler
    https://www.electrictiger.com/
    520-360-8293

  • Stephen Smith

    March 8, 2011 at 6:49 pm

    I would take a look at other examples.

    Take a look at this: https://www.engadget.com/photos/iron-man-2-the-technology-video/#2961887

    Best of luck.

    Stephen Smith
    Utah Video Productions

    Check out my Motion Training DVD

    Check out my Motion Tutorials

  • Jonathan Ziegler

    March 8, 2011 at 7:40 pm

    I always forget about this site: https://prologue.com/ – they show you how they did it all. Stephen thanks for the reminder. 🙂

    Jonathan Ziegler
    https://www.electrictiger.com/
    520-360-8293

  • Stephen Smith

    March 8, 2011 at 8:32 pm

    Jonathan, I was trying to remember that site and google got me to the one I posted. Thats great…thanks for sharing.

    Stephen Smith
    Utah Video Productions

    Check out my Motion Training DVD

    Check out my Motion Tutorials

  • Gareth Randall

    March 9, 2011 at 9:18 am

    [Jonathan Ziegler] “Try putting some small tracking points on screen with a slow camera move.”

    Also, you’ve used lots of thin lines against a background that also contains lots of lines, so the HUD gets a little lost. A more neutral background would help, along with thickening up the lines and playing with blend modes, soft blur and glows so that they look a bit more glowy and holographic. It all looks a bit too hard-edged and clean at the moment. Some occasional opacity changes/flickers might help with the sense of a projected image too.

    Jonathan’s point about the flatness of the image is the key one though, I think. What really sells HUDs in movies and on TV is their 3D-ness.

  • Mark Suszko

    March 9, 2011 at 5:33 pm

    Forcing a tight DOF also makes each layer in the comp stand out when it needs to.

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