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Activity Forums Adobe After Effects Developing my own plugin

  • Mylenium

    June 6, 2006 at 10:29 am

    That is if your plugins shall make use of AE 7’s features. you can still use the older SDKs and Visual C++ as long as Adobe will maintain legacy support for plugins compiled using this.

    Mylenium

    [Pour Myl

  • Ryan Hill

    June 6, 2006 at 9:17 pm

    I think I’ve got Visual C++ but it’s pretty old, like from 97, maybe.

    Does it matter if I have the standard or professional edition of Visual Studio?

    I was reading this:
    https://weblog.gpconsulting.com/archive/2005/10/24/203.aspx

    And it doesn’t sound like that will effect anything I would need to plugin development. Am I right?

  • Mylenium

    June 7, 2006 at 5:18 am

    Sorry, can’t help you with the specifics. I’m no programmer myself (well, at least not beyond Java/ JavaScript and a bit of python) just in regular contact with some developers, so I just thought I’d add that bit of info about AE 6.5. dunno, VSC++ 97 sounds rather old. I believe you need at least the 2001 version these days with for Windows XP. I don’t think that the sub-version matters much – as far as I understand, the professional version only differs in the number of complementary tools (installer creator, extended Windows Media support etc.), not in the basic IDE and compiler.

    Mylenium

    [Pour Myl

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