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Developing my own plugin
Posted by Ryan Hill on June 6, 2006 at 6:29 amAs I understand it, for me to make my own plugins, I need the Adobe After Effects 7.0 SDK, and Microsoft Visual Studio .NET
https://partners.adobe.com/public/developer/aftereffects/sdk/topic_7.html
I understand correctly?
Mylenium replied 19 years, 11 months ago 2 Members · 3 Replies -
3 Replies
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Mylenium
June 6, 2006 at 10:29 amThat is if your plugins shall make use of AE 7’s features. you can still use the older SDKs and Visual C++ as long as Adobe will maintain legacy support for plugins compiled using this.
Mylenium
[Pour Myl
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Ryan Hill
June 6, 2006 at 9:17 pmI think I’ve got Visual C++ but it’s pretty old, like from 97, maybe.
Does it matter if I have the standard or professional edition of Visual Studio?
I was reading this:
https://weblog.gpconsulting.com/archive/2005/10/24/203.aspxAnd it doesn’t sound like that will effect anything I would need to plugin development. Am I right?
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Mylenium
June 7, 2006 at 5:18 amSorry, can’t help you with the specifics. I’m no programmer myself (well, at least not beyond Java/ JavaScript and a bit of python) just in regular contact with some developers, so I just thought I’d add that bit of info about AE 6.5. dunno, VSC++ 97 sounds rather old. I believe you need at least the 2001 version these days with for Windows XP. I don’t think that the sub-version matters much – as far as I understand, the professional version only differs in the number of complementary tools (installer creator, extended Windows Media support etc.), not in the basic IDE and compiler.
Mylenium
[Pour Myl
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