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depth map adjustment
Hey guys
I’m trying to adjust the depth map for a virtual scene that has been projection mapped onto geometry, and I can’t figure out how. Basically, when I output a depth map, I get a very small gradient on the bottom of the screen, where the floor is, but I need it to flow back into the geometry.
I’m working in 32 bit, and I’m trying to up the exposure in AE, and it isn’t working.
Thoughts?