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Activity Forums Maxon Cinema 4D Depth Map

  • Depth Map

    Posted by Nicholas Toth on January 2, 2009 at 8:57 pm

    SO.

    I have a bunch of illustrated elements with alphas applied to planes in 3d space. However, the alpha channel recognizes this, but the depth map output is recognizing them as planes, not as alphas. Is there a way to tell the depth map output to recognize the alphas? Or am I going to just use the alphas from the individual objects and use them as mattes for the depth map in post?

    Suggestions?

    Adam Trachtenberg replied 17 years, 4 months ago 3 Members · 3 Replies
  • 3 Replies
  • Brian Jones

    January 3, 2009 at 10:35 pm

    there are a couple DOF plugins that support Alpha and transparency as well in the depth map

    https://www.blackstar-solutions.de/en_c4dendofin.php
    https://www.biomekk.com/index.php?page=1&cat=107&itm=26

    there may be more

    or as you say use the alpha map and the depth map together in post

  • Nicholas Toth

    January 4, 2009 at 4:36 am

    Thanks.

    The only problem is when stuff overlaps, and then you matte it in post, you get some really strange results because mattes kinda checkerboard onto each other.

    Nicholas Toth
    Freelance Animator
    nicholastoth.com

  • Adam Trachtenberg

    January 5, 2009 at 2:45 am

    Here’s a trick I picked up a while ago on another forum:

    “Place an Omni light at the camera position. Check Ambient Illumination and uncheck Diffuse and Specular. Turn off shadows and all other lights. Set the Falloff to Linear and the distance to the farthest thing away you want depth defined at 100% at. You can pull out the control handle on the light in the viewport interactively. Turn off all textures and render. To get depth maps where the foreground blurs just move the Omni Light to the center of focus and adjust the falloff. You can also play with Inverse Square and other falloffs to get more focused or different falloffs on the depth map. Whether they have any correlation to real lenses I am not sure..

    HTH
    Randy”

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