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Depth cueing particles
Hi All,
Is there a way in C4D to depth cue particles?
Basically, I’m making dust in a volumetric light, which looks great until the camera flies too close to the dust and you can see its rather crude geometry – the dust that is, not the camera. 🙂
Also, the dust doesn’t respond well to depth of field effects, so I’d like to be able to make the particles more or less opaque depending on their distance from the camera. Is there a way to do this?
Thanks.
Ben.