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Deletion/Workflow/Unity Questions
We’re running 3 Avid systems, all running Newscutter Adrenaline 5.6, and sharing one 1 terrabyte of Unity Storage. System Specs on All Three:
OS: Windows XP Pro Version 2002 ServicePack 1
Computer: hp xw8000
Processor: Xeon(TM) CPU 3.06 GHz (one computer is a year older and the processor is 2.79 GHz)
1GB of RAMHere’s the situation:
We were told to delete footage a certain way when they were installed. Our producers would move footage into a “DELETE ME” bin in projects that were ongoing (like News Topicals). Then, as Admin, I was instructed to go through the projects in Media Manager, open that bin and delete the footage. If it was a complete project deletion, I was instructed to select the project in Media Manager, click on delete, check the delete project box and say good-bye to footage not being shared.
Months later, we were getting more in-depth training and the trainer told me to delete stuff this way: Check the job in, delete the bin(s) with footage to trash, Empty the Trash and check the job in again. Then Media Manager would recognize the footage was gone. In MM, we’d then delete a project with 0MB.
Now, our drives are nearly full and I believe that we had a lot of footage on the Unity drive that was supposedly deleted the first way. That is to say, the video and audio for some old and long gone projects is still cogging up the drives.
We also have about 500 or so clips (mostly renders) that are in the Dissassociated Media AND Delete Media Pending Catalog that won’t delete (without Overriding).
A) Can anyone let me know what they do for deletion? I’m looking to see what various people are doing, not necessarily what’s right or wrong… What’s … um… Normal?
B) Any suggestions to improve what we’re doing to delete?
C) Am I right in thinking the only way to actually delete those extra media files is by physically deleting them from the Unity Drive through Windows (the OMFI Files)? There’s no pointer to them in Media Manager.
D) What other info can I supply to get help? 😀