Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums DaVinci Resolve DaVinci for Ae’s “Collapse Transformations & Continuously Rasterize” Switch

  • DaVinci for Ae’s “Collapse Transformations & Continuously Rasterize” Switch

    Posted by Alexandre Marchese on December 15, 2023 at 3:33 pm

    Recently, I’ve been diving into DaVinci Resolve and encountered a bit of a head-scratcher that I believe many of you might relate to.

    In After Effects, we all know the magic button – “Collapse Transformations & Continuously Rasterize.” It’s the Swiss Army knife for maintaining sharpness in nested compositions. However, in Resolve, I’m struggling to find the equivalent switch or workaround.

    Example: I’ve got a project with a comp and a pre-comp. A 25% scale on a layer inside the pre-comp, and a 400% scale on the pre-comp layer in the main comp is destroying pixels. Instead of canceling each other out and giving me a clean 100% scale, it’s turning into a blurry, pixelated mess. Which the switch in Ae “Collapse Transformations & Continuously Rasterize” solves the issue.

    So, I’m reaching out for collective wisdom. What’s the Resolve equivalent to After Effects’ “Collapse Transformations & Continuously Rasterize” switch?

    How can we maintain that crispness when dealing with different scales within nested compositions?

    Share your thoughts, hacks, or any workaround you’ve discovered. If you’re facing the same problem and know how to solve it please tell me.

    Looking forward to the community’s expertise on this one!

    Jamie Dickinson replied 2 years, 7 months ago 2 Members · 3 Replies
  • 3 Replies
  • Jamie Dickinson

    December 16, 2023 at 8:24 pm

    I thought it would always concatenate the transforms and you wouldn’t get this problem. Are you talking about Compound Clips?

  • Alexandre Marchese

    December 17, 2023 at 10:30 pm

    Hello, Thanks for your reply!!

    Well if you try to create something with vectors such as text+ of a polygon. Then you make it very small to the point you can barely see it (e.g.: 10% scale). Then you nest that into a compound clip. (Highlight>rightclick>NewComp). Then you increase the scale of the compound clip until you can visualise the text you wrote (e.g.: 1000% scale to cancel out the 10% scale you did before). You will se it’s super pixelated as if the compound clip rasterised once and flattened the vectors from the Text+ into pixels. Instead of canceling out the pre-comp 10% scale and the main comp 1000% scale, it does the 10% scale then if flattens the pixels and then when you do 1000% scale it’s unreadable.

    In AfterEffects you can select the small star icon and that’s it. You can transform shapes in a compound clip which is in another compound clip, so on and so forth that. Once you get to the main comp everything is crisp and sharp as a vector should be. Not a bunch of loss of details pixelated blur.

    If you don’t understand my example please feel free to try it out. It takes 30 seconds and you’ll understand where I’m coming from.

    Hopefully it exists a way of using comps that don’t destroy pixels when scaling inside pre-comps. There must be a button I’m not aware of that does exactly what the little star icon in AfterEffects.

  • Jamie Dickinson

    December 18, 2023 at 1:08 pm

    Yeah, it seems you’re right. I had a feeling there was an exercise to show how this wouldn’t lose your resolution but I was wrong. I haven’t really tested this before, probably because anything even a little complex, I’d do in Fusion – where transforms concatenate through merges.

    I’ve posted this question elsewhere now I’ll let you know if I get any useful answers.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy