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custom Bevel
Hi All…
Just digging into C4d, so sorry for the newbie questions…
I know you can Extrude text with extrude nurbs and there are some caps and fillet options there.
That’s great.
But the basic extrusion is just a straight extrusion.
I’ve been experimenting with Sweep nurbs to create a custom bevel profile across several scaled versions of the text object.
But to do it that way is seems you’d have to split out each character and deal with it separately.
Is there an easier way that’s just not obvious to a newbie like me?
Thanks,
Alex