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Activity Forums Adobe After Effects CUDA and CS6 Aerender.exe

  • CUDA and CS6 Aerender.exe

    Posted by Michael Powers on June 20, 2012 at 9:24 pm

    Aerender.exe does not seems to use the CUDA on my Quadro4000 for raytraced comps. The command line shows that it sees the card, but all CPUs are pegged and render times are consistent with CPU render.

    Has anyone else experienced this?

    Thnx

    Michael Powers
    Creative Director, Animation
    Crameronline.com

    Harry Hoag replied 12 years, 8 months ago 4 Members · 7 Replies
  • 7 Replies
  • Roland R. kahlenberg

    June 21, 2012 at 9:29 pm

    Ensure that you have GPU selected for Ray-tracing, in the Prefs>Previews dialog. I believe that this is set to CPU by default.

    HTH
    RoRK

    Intensive AE & Mocha Training in Singapore and Malaysia
    Adobe ACE/ACI (version 7) & Imagineer Systems Inc Approved Mocha Trainer

  • Michael Powers

    June 21, 2012 at 9:46 pm

    Hi Roland,

    Thnx. It is selected and works fine when I start a render from the GUI. It is only when I am using AeRender.exe from the command line that it doesn’t work.

    Michael Powers
    Creative Director, Animation
    Crameronline.com

  • Walter Soyka

    June 21, 2012 at 10:04 pm

    There is an unsupported workaround [link], but you could get unexpected behavior if more than one instance of aerender tries to use the GPU at the same time.

    Walter Soyka
    Principal & Designer at Keen Live
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    RenderBreak Blog – What I’m thinking when my workstation’s thinking
    Creative Cow Forum Host: Live & Stage Events

  • Roland R. kahlenberg

    June 21, 2012 at 10:28 pm

    I see that you’re using the command line render. Such a render, commonly known as ‘headless’, defaults to using the CPU instead of the GPU. Walter’s recommendation is the way to go, to force headless renders to use the GPU.

    Cheers
    RoRK

    Intensive AE & Mocha Training in Singapore and Malaysia
    Adobe ACE/ACI (version 7) & Imagineer Systems Inc Approved Mocha Trainer

  • Michael Powers

    June 22, 2012 at 12:36 pm

    Thnx Walter. Thank you both for your help.

    I’ll give it a whirl. I am interested to see if it is only used with raytraced comps or forces all renders to the GPU.

    Michael Powers
    Creative Director, Animation
    Crameronline.com

  • Walter Soyka

    June 22, 2012 at 12:41 pm

    The classic 3D renderer is CPU-only. This setting will only affect raytracing comps.

    Walter Soyka
    Principal & Designer at Keen Live
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    RenderBreak Blog – What I’m thinking when my workstation’s thinking
    Creative Cow Forum Host: Live & Stage Events

  • Harry Hoag

    September 3, 2013 at 9:30 am

    Hi, I’m trying to get this work around going:
    https://www.loopoutcontinue.com/2012/05/faster-raytracing-in-cs6-while-rendering-in-the-background-ymmv

    Need to fix this cuda aerender problem but I can’t find the “Debug Database.txt” file? And not sure where the ae pref folder is to create the file if it doesn’t exist. Anyone shed some light on this tantalisingly vague tutorial?

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