Activity › Forums › Adobe After Effects › CUDA and CS6 Aerender.exe
-
CUDA and CS6 Aerender.exe
Posted by Michael Powers on June 20, 2012 at 9:24 pmAerender.exe does not seems to use the CUDA on my Quadro4000 for raytraced comps. The command line shows that it sees the card, but all CPUs are pegged and render times are consistent with CPU render.
Has anyone else experienced this?
Thnx
Michael Powers
Creative Director, Animation
Crameronline.comHarry Hoag replied 12 years, 8 months ago 4 Members · 7 Replies -
7 Replies
-
Roland R. kahlenberg
June 21, 2012 at 9:29 pmEnsure that you have GPU selected for Ray-tracing, in the Prefs>Previews dialog. I believe that this is set to CPU by default.
HTH
RoRKIntensive AE & Mocha Training in Singapore and Malaysia
Adobe ACE/ACI (version 7) & Imagineer Systems Inc Approved Mocha Trainer -
Michael Powers
June 21, 2012 at 9:46 pmHi Roland,
Thnx. It is selected and works fine when I start a render from the GUI. It is only when I am using AeRender.exe from the command line that it doesn’t work.
Michael Powers
Creative Director, Animation
Crameronline.com -
Walter Soyka
June 21, 2012 at 10:04 pmThere is an unsupported workaround [link], but you could get unexpected behavior if more than one instance of aerender tries to use the GPU at the same time.
Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog – What I’m thinking when my workstation’s thinking
Creative Cow Forum Host: Live & Stage Events -
Roland R. kahlenberg
June 21, 2012 at 10:28 pmI see that you’re using the command line render. Such a render, commonly known as ‘headless’, defaults to using the CPU instead of the GPU. Walter’s recommendation is the way to go, to force headless renders to use the GPU.
Cheers
RoRKIntensive AE & Mocha Training in Singapore and Malaysia
Adobe ACE/ACI (version 7) & Imagineer Systems Inc Approved Mocha Trainer -
Michael Powers
June 22, 2012 at 12:36 pmThnx Walter. Thank you both for your help.
I’ll give it a whirl. I am interested to see if it is only used with raytraced comps or forces all renders to the GPU.
Michael Powers
Creative Director, Animation
Crameronline.com -
Walter Soyka
June 22, 2012 at 12:41 pmThe classic 3D renderer is CPU-only. This setting will only affect raytracing comps.
Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog – What I’m thinking when my workstation’s thinking
Creative Cow Forum Host: Live & Stage Events -
Harry Hoag
September 3, 2013 at 9:30 amHi, I’m trying to get this work around going:
https://www.loopoutcontinue.com/2012/05/faster-raytracing-in-cs6-while-rendering-in-the-background-ymmvNeed to fix this cuda aerender problem but I can’t find the “Debug Database.txt” file? And not sure where the ae pref folder is to create the file if it doesn’t exist. Anyone shed some light on this tantalisingly vague tutorial?
Reply to this Discussion! Login or Sign Up