Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums VEGAS Pro CUDA and Boris

  • CUDA and Boris

    Posted by Grzegorz Kwiatkowski on May 24, 2011 at 8:26 am

    So, CUDA supports Boris plugins workflow and rendering to AVC. It’s not much but in this situation (additionally I don’t render to AVC).

    Although.. it would be wise to stop using native Sony plugins and use as much Boris as possible. In fact there are many Boris substitutes of Sony plugins (Sony Levels = BCC Levels Gamma, Sony Color Corrector = BCC Color Correction etc).

    This could improve workflow and preview seriously. Am I right?

    Grzegorz Kwiatkowski replied 14 years, 12 months ago 3 Members · 3 Replies
  • 3 Replies
  • John Rofrano

    May 24, 2011 at 10:46 am

    [Grzegorz Kwiatkowski] “So, CUDA supports Boris plugins workflow”

    Boris does NOT support CUDA. CUDA is an NVIDIA only technology. Boris supports OpenGL which works with both NVIDIA and ATI cards. That’s a BIG difference.

    [Grzegorz Kwiatkowski] “This could improve workflow and preview seriously. Am I right?”

    Yes, using Boris accelerated plug-ins instead of the built-in Sony plug-ins should help with preview when plug-ins are the bottleneck.

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

  • Dave Haynie

    May 25, 2011 at 3:33 am

    And keep in mind, OpenGL and CUDA are two very different things. OpenGL is a graphic language (thus, the GL)… good for 3D graphic rendering and other graphics operations. Since that’s much of what BCC plug-ins do, it’s pretty well suited to this task. OpenGL has been around a very long time… it originated at Silicon Graphics in 1992, but has long since come under the management of an industry SIG (see https://www.opengl.org).

    CUDA is a different thing, an API for GPGPU Computing (General Purpose GPU). This means accelerating pretty much anything, just as coding for FPU or MMX/SSE has. Rather than work in terms of grapics primitives as OpenGL does, it works in actual mathematics.

    As John pointed out, OpenGL is, well, open, while CUDA is a proprietary nVidia thing. The similarly named OpenCL is an open standard for GPGPU computing, and the only GPGPU platform supported by both nVidia and AMD/ATi. Boris is not using any GPGPU computing, at least not yet. But since graphics cards were actually meant to, well, render graphics, OpenGL may be all they really need, at least for most effects.

    -Dave

  • Grzegorz Kwiatkowski

    May 25, 2011 at 11:30 am

    I think nothing slows down workflow as much as plugins. They are always the bottleneck.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy