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CS4 glitches while CS3 is fine
I am having an ongoing problem with my After Effects CS4. When ever I build a 3D Scene it has all kinds of glitches in CS4, but it seems to work fine in CS3. The trigger appears to be using the camera DOF.
The first time this occurred I had a simple floor with a grid. On top of this floor was a series of text and images the camera flew along this path of objects with a narrow depth of field. Black lines appeared all over the render that weren’t evident in the screen preview. To solve the problem I had to rebuild the entire scene in CS3 and it worked perfectly.
Now I am having the problem again. The scene was built in CS3 and is an alley with 3D buildings in the background. The render from CS3 looked great. Yesterday I migrated it to CS4 and did a render overnight. On the render everything looks really ropey (almost like there is no camera DOF) but worse still, some of the planes that make up the walls and elements keep changing size. They appear to pop from one size to the other (glitch like). SO now I have to go and redo my last night of changes in CS3. Could this again be due to camera DOF?
Can anyone shed any light on this. So far I find CS3 much more reliable and am at a loss as to why I spent the money on the CS4 upgrade?
Thanks,
Jason