Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D Creating Trapcode Form-like effect in C4D

  • Creating Trapcode Form-like effect in C4D

    Posted by Oliver Smith on March 13, 2011 at 10:05 am

    Hi,

    I am trying to create a particle animation and am happy with the flowing effect I am getting in Form but then I want the particles to break free of their rigid grid and swirl around independently before all flying to a centre point. Form is great for creating the texture but I’m finding it too limited to make the particles swirl about in a less organised way. I have made the Form using z displacement and some twist. In C4D I have tried a number of approaches like using the cloner and the Mograph formula effector and also putting particles along a Mospline and then cloning that with a radial cloner. But no luck getting what I want.

    This is how it is looking using Form:

    Any suggestions much appreciated!
    Thanks

    Jesse Stormer replied 10 years, 11 months ago 3 Members · 4 Replies
  • 4 Replies
  • Adam Trachtenberg

    March 14, 2011 at 12:03 am

    You can get something like Form by using a small alpha-mapped plane in a cloner set to grid mode, or by cloning onto a matrix object in grid mode. You’d use a target effector to make the planes face the camera, which in effect turns them into sprites, which is what Form/Particular uses. Then, to get the wave motion you could use a random effector set to Noise or Turbulence mode, or a shader effector using any of the noises that come with Cinema.

  • Oliver Smith

    March 14, 2011 at 10:21 am

    Thanks Adam, will give that a try, but how do I make it then break up and swirl around to come to a point?

  • Adam Trachtenberg

    March 14, 2011 at 2:51 pm

    What I would do is create a matrix object with the same number of particles as the cloner, but with 0 spacing, and then use an inheritance effector to move the clones to the matrix object.

    In the following example I did that and also used a random effector to randomize the weight of the inheritance effector. Then I animated the random effector’s Min. parameter to allow the inheritance effector to take over completely:

    1756_formeffect.zip

  • Jesse Stormer

    June 8, 2015 at 12:55 am

    This is pretty genius, I’m also trying to do something similar — but I want to get a grid array look on the surface of an object. For instance, a human, or animal. I can’t figure out how to get things to clone onto the surface in a grid pattern, I’ve gotten thinking particles to spawn/birth in a grid pattern (using a very tight tile alpha), but I also can’t limit how many spawn in 1 location so I wind up with multiple particles on each grid point location. Any theories on how to get a simple matrix or cloner setup to clone in a grid array on the surface of a more complex shape?

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy