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creating curved pan paths in Sony Vegas Pro: BCC Pan & Zoom vs Sony Vegas’ built-in Pan & Crop?
Hi;
(I’m a relative beginner. . .)
For months, I’ve been using BCC’s Pan & Zoom within Sony Vegas Pro to create Ken Burns pans across still images. I use keyframes, but I find that creating a smooth, visual curve between keyframe points can be supremely frustrating — in fact, apart from filling the space with way too many keyframes (which ends up creating unsmooth velocities from point to point), it seems to be impossible. (To be clear, I’m not referring to the various velocity ‘curves’ — eg, slow, fast, smooth, etc — between keyframes when using BCC Pan & Zoom within Sony Vegas Pro, but actual curved paths between keyframed pan points.)
Today I discovered that Sony Vegas’ built-in Pan & Crop includes the ability to control “keyframe interpolation smoothness”, on a scale from 0 to 100; experimentation showed me that a smoothness of “100” creates a gentle curve between any two keyframe pan points, while “0” eliminates all curves, so that keyframe points are joined by straight lines.
I have found that one can use Sony Vegas Pro’s Pan & Crop to create curves between keyframe pan points, while still using BCC Pan & Zoom to apply zoom to those pans. However, I have not yet found any way of creating smooth curves between keyframe pan points when using only BCC Pan & Zoom to create pan keyframes.
Am I missing something basic? Is there a way to create smooth curves between keyframe pan points when using BCC Pan & Zoom within Sony Vegas Pro? (Am I misguided to expect more sophisticated controls within BCC FX than within Vegas itself?)
Thanks, in advance, for any feedback or tips!