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Creating changing background with trapcode particular and sound keys
I made a background with sprites using trapcode particular, and I want it to change random seeds with the bass drum of a song. Here’s the issue I’m having.
-The background changes twice with each bass drum hit. I have my sound key range set to an on/off trigger and an exponential decay set to 0 seconds, but I figure that since the bass range is up for a few milliseconds it’s giving me too many “active” responses, so I need to figure out how to make it just produce one keyframe every time it’s first activated. How can I do this? I’m guessing there’s an expression out there somewhere.
-I can’t get particular to freeze like I want it to. Between each background change some particles are produced, and I can’t get it to freeze even when I apply time remapping and freeze frame to the actual layer with particular applied. It still goes as if there was no freeze frame. Funny enough, when I go to the main comp and try and freeze the layer with the sprites, it freezes.
Here’s the project file on wetransfer, if anyone wants to take a look. https://we.tl/t-xRAmLcOI19
Thanks so much!