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Creating a Z Depth
Hi all,
I’m trying to create a Z buffer inside After Effects to fake a depth of field and a bokeh effect in Particular.
I understood that i need to create layers in a comp, distribute them on the z axis and make them ramp from black to white.I tried to do this but it doesn’t look great. It blurs the part of the screen where my zdepth is white without looking a the particle’s depth. Is it because they don’t share the same 3D space ?
Should i just go with multiple instance of blured Particular ?
