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Activity Forums Adobe After Effects Creating a Z Depth

  • Creating a Z Depth

    Posted by Dumeyni Arnaud on September 11, 2008 at 3:55 pm

    Hi all,

    I’m trying to create a Z buffer inside After Effects to fake a depth of field and a bokeh effect in Particular.
    I understood that i need to create layers in a comp, distribute them on the z axis and make them ramp from black to white.

    I tried to do this but it doesn’t look great. It blurs the part of the screen where my zdepth is white without looking a the particle’s depth. Is it because they don’t share the same 3D space ?
    Should i just go with multiple instance of blured Particular ?

    Dumeyni Arnaud replied 17 years, 8 months ago 2 Members · 2 Replies
  • 2 Replies
  • Ben Trahair

    September 11, 2008 at 9:56 pm

    Have you tried looking at enabling the depth of field parameter in particulars render mode setting? (Full Render + DOF Square AE)
    This should do precisely what you want. (Requires Particular version 1.5). Then all you need to do is enable depth of field on your camera.

    http://www.bentrahair.com

  • Dumeyni Arnaud

    September 12, 2008 at 12:49 pm

    Hi thanks for your answer.

    Thats the first thing i did but the AE DOF doesn’t render the effect i’m looking for.

    I’m trying to recreate this blur

    Notice how the highlight stand out and how it takes the iris’ camera shape.

    I found some plugin to recreate this but i have to provide them a Z Depth.

    If you guys are interested in those plugins or this effect you might want to check this thread https://forums.creativecow.net/thread/2/936666#936793

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