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Creating a Multi Colored Material W/ Curves
What I am trying to accomplish:
I am shading a RealFlow fluid six different colors, where the colors are running parallel with the direction of the fluid. The problem is that the fluid flows around curves and I need to be able to bend the gradient to mimic the curve of the fluid.I am a Maya user and am working in Cinema 4d and cannot figure out how to create a shader or texture that is six different colors which is capable of conforming to the curves in the object it is applied to. I used a gradient mapped into the color, I pick out the 6 colors, selected 3d linear as the type and camera as the space, but cannot find a parameter to distort the lines in the gradient.
I know there is a simple solution to this. If anyone has any suggestions or can point tell me how to set up a shader like this in C4d it would be much appreciated.