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Creating a Moving Laser that is Only as Long as the Distance Between it’s Source and the Irregular Surface
Hi Guys
I’m trying to figure out how to create a laser beam that extends from it’s source only to reach the surface it is moving over.
I need to have a mini sphere at the surface contact point which I will then simulate TurbulanceFD from.
I want to create a laser that generates turbulent voxel smoke upon contact with whichever surface it hits.
Ideally I want the laser to be a light, so it will show up through the TFD smoke without me having to adjust the light visibility settings.Cheers!