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Activity Forums Adobe After Effects creating a looping setting of a street in sphere shape?Help

  • creating a looping setting of a street in sphere shape?Help

    Posted by David Lieberman on May 7, 2007 at 11:26 pm

    hya guys,

    cant get my head around this. ive created a character with a walk cycle…the character walks in place with the view facing his back…

    im trying to create a round shaped road/street for the character to walk on and i want it to look like those cartoons where the street just keeps rolling in a half circular shape like when staring at the horizon… is this possible?

    i’ve tried creating a circle and giving it a setting is a skin but it doesnt really work…

    David Lieberman replied 19 years ago 3 Members · 4 Replies
  • 4 Replies
  • Brownmarkfilms

    May 8, 2007 at 8:30 am

    Hi Shroomly,

    I’m not sure what you mean by “giving it a setting is a skin”, but…

    There are some plugins for AE that let you insert 3D shapes (like spheres) into your AE comp. You can apply a texture to those shapes, and in your case, that texture might be a road that loops around the sphere. Then you just animate the rotation of the sphere (within that plugin.)

    But if you don’t have those plugins, you might be able to use a bulge or mesh effect on your road animation to make the animation appear bulged outwards like a sphere.

    Might be better ways…

  • David Lieberman

    May 8, 2007 at 1:27 pm

    ok, that makes sense, but im sure there are other techniques to make a street continue looping while a character is walkinng in its place to make it look like its walking down the road forever…

    do you know maybe what this cycle animation technique is called? like looping something?

  • Mike Clasby

    May 8, 2007 at 4:59 pm

    If you do make the animation in AE, you can loop any keyframed property, like rotation with this loop expression. Alt click the stopwatch of the property with the keyframes (rotation) and the paste in this expression:

    loopOut(“cycle”, 0)

    Note, the original layer must be long enough to handle all the resulting loops you want to happen. The animation will now loop as long s the layer is.

    If you’ve created an animation that is just one cycle and the layer is just that one cycle long, render it out as Uncompressed or as QT Animation Codec at 100 (so you don’t lose quality), then re-import the rendered mov and when you bring it in, at the bottom of the interpret footage Dialogue Box, put in the number of times you want it to loop. If you don’t get that box when you re-Import, then select the footage (your rendered mov) in the Project Window, right click> Interpret Footage>Main (or Ctrl F) and put in the number of loops you want (at the bottom under “Other Options”). The footage will now be longer, enough to loops as many times as you put in.

    Is this what you’re trying to do?

  • David Lieberman

    May 8, 2007 at 9:19 pm

    thanx man,

    that sounds good, but i might just try to do it in flash, as it seems over complicated in ae…

    because im trying to get the sort of effect like in thhe oldschool game OUTRUN… but from time to time i would want a bush, or a tree or house to show up on either side, and it would be difficult to do this on ae i think…

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