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Creating a grid of the same object?
Posted by Martin Löfqvist on October 30, 2008 at 2:19 pmHi!
I’m looking for a way to duplicate one layer to a grid covering the whole comp. And still be able to make adjustments to each instance (ex. color, time offset).
The Echospace effect is ok but it requires pre-comping one layer then duplicating it in the other axis.Is it a way to duplicate along both x- and y-axises at the same time creating a grid?
(I know there are other effects such as the reapeter that creates duplicates of a layer, but that one only Duplicates one layer no adjustments to individual instances can be done :-()
Best
/MartinDavid Bogie replied 17 years, 6 months ago 4 Members · 9 Replies -
9 Replies
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Kevin Camp
October 30, 2008 at 4:30 pmyou can do this with expressions… an expression in the position property of a layer could align it to a grid position, then duplicating the layer (or applying the same expression to a different layer) would align it to the next grid position… and so on.
so you would end up with separate layers all aligned in a grid, each would then be fully independent so you could add effects or adjust timing individually as needed.
i don’t have the time to come up with the expression right now, but if you post in the expressions forum and describe how you need the grid to work (like number of columns and rows, if you need the grid to be based on the height/width of the layer or the height/width of the comp, etc)
Kevin Camp
Senior Designer
KCPQ, KMYQ & KRCW -
David Bogie
October 30, 2008 at 5:36 pmUsing an expression is always the more elegant solution but distribute and align are my go-to functions for multiple layers. If I wasn’t interested in the fundamental scaling calculations, I’d just create a huge comp, reduce them all to 50%, distribute and align, and then nest the giant comp back into a proper working size comp.
bogiesan
This is my standard sigfile so do not take it personally: “For crying out loud, read the freakin’ manual.”
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Roland R. kahlenberg
October 30, 2008 at 6:45 pmTake a look at my COW Tutorial, Fun in Particle Playground Lan. With Particle Playground, you’ll be able to create what you want – ie Time Offset and control other attributes of the grid components.
HTH
RoRKbroadcastGEMs.com – the leader in customizable royalty-free animated backdrops
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David Bogie
October 30, 2008 at 9:20 pmI thought the OP wanted to be able to adjust the individual grid items independently of the source layer. It is my understanding that Particle Playground sees a Layer Map but only sees one layer at a time. The OP seems to want to be able to apply filters to each grid item. Maybe I misunderstood. Happens often enough.
bogiesan
This is my standard sigfile so do not take it personally: “For crying out loud, read the freakin’ manual.”
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Roland R. kahlenberg
October 30, 2008 at 9:28 pmHi Dave, I think he wants ceertain grid componenets to have different colors and Time Offset was mentioned. I’m assuming that TIme Offset refers to different frames within a sequence (Layer Map).
So, the Layer Map would be an animated sequence which will then be controlled by Property Mappes for scale, Time Offset, y-force, x-force etc.
I can’t think of a faster way yo do this than with Particle Playground. Of course that depends on the size of the grid, component wise.
Cheers
RoRKbroadcastGEMs.com – the leader in customizable royalty-free animated backdrops
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Martin Löfqvist
October 30, 2008 at 9:46 pmYes!!
The Particle Playground is doing exacty what I was looking for. First part is success!But.
The ‘Time Offset’ under Layer Map is just… offset the next layer by the amount of time given there? Is there any way for more precise controls? randomness?
Is al that under Presistent Property Mapper? Any tips on how to use that? Moving footage?Thank you cows!
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Roland R. kahlenberg
October 30, 2008 at 9:56 pmWithin the Layer Map section, there are lots of controls including creating a Selection Map to dictate which grid component is affected.
For random display for a ocmponent, set Time Offset Type to Relative Random. You’ll also need to set a value for TimeOffset. This value tells Particle Playground how much (in terms of time – in seconds) to sample the original movie.
For more info, check out the tutorial I pointed you to in an earlier post – No Pain No Gain. 😉
Cheers
RoRKbroadcastGEMs.com – the leader in customizable royalty-free animated backdrops
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David Bogie
October 31, 2008 at 3:03 pmNice work, boys.
Martin, thanks for closing the thread with a successful story, hardly anyone ever does that around here.
Roland, thanks for pointing us all toward Particle Playground, perhaps the most misunderstood system in After Effects.bogiesan
This is my standard sigfile so do not take it personally: “For crying out loud, read the freakin’ manual.”
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