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Activity Forums Maxon Cinema 4D Creating a desert strategy?

  • Creating a desert strategy?

    Posted by Robyn Rhodes on March 18, 2009 at 7:33 pm

    Hi,

    I have a client who wants me to model a stonehenge like thing in a desert. He wants atmosperic haze as if a sandstorm has stirred up some dust, and there needs to be stars in on the horizon a sun as well(day to night shift). I need to show the constellation Orion rising at various points on the horizon. I’m not so concerned about the Stonehenge like rocks, I’m more concerned about modeling the desert floor and getting the atmospherics and the feeling of the unending quality of the desert. I have found some good textures for the desert on Turbosquid. I’ve poked around in the Content Browser and found some skies that might work. I’ve never used any of these things. I was considering doing some HDRI lighting which I have yet to pull off as well. I have included some links to shots I am trying to simulate with a better version.

    https://www.makereal.net/Gallo/Egypt/reference/

    I’m not doing this for the money(it’s crap:-)), it’s for learning. Client wants 1080p at 25p renders, it doesn’t need to be done till June, so there’s time. Can anyone give me some general/specific guidance here as to how best to approach this task? I’m running C4D 10.1 on Quad 3ghz 12GB RAM Mac OS X 10.5.6

    Many many thx for any guidance here.

    I’m only half the thing I say I am, the other half are me.

    Adam Trachtenberg replied 17 years, 1 month ago 2 Members · 1 Reply
  • 1 Reply
  • Adam Trachtenberg

    March 18, 2009 at 9:45 pm

    There are many ways you could go about it. Rendering at 1080P I would tend to stay away from GI illumination. For the ground I’d use several landscape primitives and a bump material to simulate dunes. I’d use the Sky object to create the atmosphere (sun, fog, stars), but personally I’d avoid it’s 2D clouds which are kind of cheezy. If you need more control over the stars use some lights with flare option enabled.

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