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Activity Forums VEGAS Pro creating a “bad cell phone connection” effect

  • creating a “bad cell phone connection” effect

    Posted by Marc Garrett on June 10, 2011 at 10:50 pm

    I suppose the subject title pretty much explains it all.
    And I suppose I could just take out little snippets of audio here and there, but if anyone has any ideas on this, I would greatly appreciate it.

    Many thanks.

    Matt Crowley replied 14 years, 11 months ago 3 Members · 3 Replies
  • 3 Replies
  • Matt Crowley

    June 11, 2011 at 7:41 am

    To get the poor audio quality, you can apply a mild distortion effect to get some crackle and snip a few bits to cause dropouts (or use envelopes). Then render the audio event as a WAV file and customise the codec settings to very low bitrate MP3 (8kbps 8kHz) or, if you have the codec, GSM 6. Then replace the original audio with the mangled WAV file. This will give you an approximation to the fuzzy warbly sound associated with poor phone connections.

  • Stephen Mann

    June 11, 2011 at 3:57 pm

    You do realize that what you’re describing is analog noise and fadeout? Cell phones have been all digital for at least five-years.

    Steve Mann
    MannMade Digital Video
    http://www.mmdv.com

  • Matt Crowley

    June 12, 2011 at 5:11 pm

    Even though cellphones have long gone digital, it isn’t quite a case of “all or nothing” as far as voice call quality goes. The call quality does degrade as signal strength falls. Fewer bits of data get through intact as the signal gets weaker, but the codecs are designed to allow for a certain amount of audio degradation depending on the error rate.

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