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creating a 3d counting clock
I wonder if you can help me..
I’ve rendered out some glass numbers 0-9 in a 3d program.
I want to be able to use these to make a clock to count up to 999
I’ve put the numbers in a sequenced pre comp counting from 0-9
I’ve then bought this into a new comp.
I’m trying to put an expression on the time remapping so that when a move a slider…
The hundred figure (left hand figure changes from 0 to 1 at a 100
The double figure counts from 0 – 9 on the tens
The single figure counts from 0 – 1 on the ones but when it gets to 10 reverts back to 0.thus giving me my very own counter..
is this possible.. any pointers someone might be able help with ??
kind regards
Alex