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Creating 2.5D objects with 3D camera and collapsed transformations
I am trying to create a “comic book” open for a video I am working on. I am using AE CS5.5 and the problem I keep running into is that once all my comps are in my main comp and I create a new camera then turn on 3d and collapse the layers everything is displaced. I know that collapsing the layers puts all the comps in the same space, but I am going through and masking each comp and within it’s mask my layers are displaced.
Here’s my work flow: In PS I am making a 2d still with a background and a person in the foreground. I bring that into AE and mask the person creating 2-3 layers. I make these layers 3D and add a camera. Then move them around on the z axis and scale back to look like the original 2d image. This is done in a 1280×720 comp with a 35mm camera.
Then I have a main comp that is 1920×1080. I drop all of the comps into the main comp. I add a 35mm camera and collapse all the comp layers then make them 3d. All the layers in the comps mesh together because of the collapse. I hide all the comps but one and mask that comp. Now within this comps mask is my background and person who is in multiple layers. In the original comp(where I masked body parts and played with the z axis) all body parts are where they should be and have some depth. In the main comp my
head is sitting on my shoulder and my arm is detached from my body.Anyone know why this is happening and is there a way to fix this? I’d like to be able to move all my comps into a layout like a comic book and then take my camera and move along the layout from comp to comp. This will also be a problem because if I try to move each comps position it also starts to effect the layers in each comp. I’d like to have everyones body stay whole if possible.
Chris