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Create single polygon from Group of Objects
Posted by Benji Mcdonald on March 6, 2008 at 4:56 pmHi All,
I’ve been using C4D for a little over a year now and somehow I’ve never managed to figure out this seemingly simple problem.
How do I take a group of objects (that are children of a null) and create one single object from them? I’ve tried selecting the group and using the “Connect” function, I’ve tried “Current State To Object,” and everything else I can think of. All it ever does is duplicate the elements from the group instead of making one, single polygon object.
Can anyone help? I feel like the answer should be obvious, but I can’t figure it out.
TIA,
-benjiBrian Jones replied 14 years, 6 months ago 6 Members · 9 Replies -
9 Replies
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Benji Mcdonald
March 6, 2008 at 7:10 pmNevermind, I figured it out. I had several elements with caps that I needed to use “connect” on before I could connect them all together. I figured it was something silly I was overlooking.
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Adam Trachtenberg
March 6, 2008 at 7:30 pmConnect should work. Make sure you have only polygon objects selected (no nulls, nurbs, etc.) and then run the command. You should get a new object composed of all your poly objects. The originals won’t be deleted.
If you have nurbs objects you’ll have to make them editable first.
AdamT
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Benji Mcdonald
March 6, 2008 at 8:12 pmThanks Adam. My problem was that I was using text objects with caps, and I needed to connect each of those letters individually before I could connect them all into one object/logo. I’ve got it all figured out now though and am ready to do some cool stuff with MoGraph!
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Martin Kantor
May 29, 2008 at 11:18 pmHi guys .. I have a similar problem. Can you please help? I have an object made of thousands polygons (all connected to the one object using function connect) but if I will select an individual polygon and move it, the edges aren’t connected and moved polygon causes a hole in mesh. how can I connect the edges in cinema? Not one by one as I have several thousands of them in this object.
Thanks in advance for your help.Martin
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Brian Jones
May 30, 2008 at 1:28 amwell, if the points of the neighboring polys are close enough together you could use Functions/Optimize
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Martin Kantor
May 30, 2008 at 2:00 amfantastic!! Thanks Brien!! It isn’t a self explanatory function though.. ;)It work great!
Cheers again -
Brian Hwang
May 20, 2010 at 7:16 pmHello, I was running into the same problem as you and used Adam’s solution as well. However, I was wondering if you had found a way to better streamline this process? I’ve attached a screenshot to illustrate my problem:
For the connect function to work properly, it seems I need to select the rounding + caps of each object group. That is, if I shift select all the paths and connect, it will not work right. I have to manually twirl down each path/rounding, so that I am able to select all the caps+rounding+paths for it to properly connect.
This is a process that I’ve had to repeat countless times whenever creating a set of 3D typography. Was just wondering if you had found a faster or easier way to do this, thanks!
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Rachel Nash
October 18, 2011 at 6:05 amJust adding this for public record, @Brian Hwang I’ve been annoyed by the same issue as well. The easiest solution I’ve found is to right click on the parent containing all the objects and select “unfold all.” Press command+a to select all objects, and THEN connect. If you have objects in your scene that you don’t want to connect, it may help to temporarily open a new scene, copy and paste the object hierarchy that you want to connect into there, do your connecting, and then paste the connected object back into the old scene. It’s annoying, but at least saves you from unfolding every single piece by hand.
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Brian Jones
October 18, 2011 at 2:09 pmanother possibility is to right-click the parent containing the objects and choose Select Children, then Cntrl-click to deselect the parent, then Connect
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