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Create quad mesh from unusual but optimized spline
Hi, I want to create a quad mesh as in picture (project attached). I can’t find another way to build it than creating many spiral splines and connecting them. All points lay in intersections and are optimized. But when I extrude, with “Quad” Type I get crazy triangulations, and with “N-gons” I get lot of “heart” shapes (the original spirals) overlapping. Is there a way to get the regular mesh, one quad every four points in Cinema? Or in Rhino at least?
Thank you
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