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Activity Forums Maxon Cinema 4D create model acording to a blueprint

  • create model acording to a blueprint

    Posted by Erik Eliason on April 27, 2011 at 12:16 pm

    Hello, I’m new to C4d as you will tell from my question. Watching tutorials etc but now I got a mission all of the sudden.

    A friend of mine asked me to generate a 3d object of a shape he’ll mold into plastic. So I need to export the finished model into .dfx or .stl.
    It’s a simple shape that from it’s silhouette I’ll extrude and define some areas into rounder shapes.

    I’ve got all the coordinates and sizes from his sketch.
    I made the silhouette shape in Illustrator, 190mm wide and 40mm tall, opened it in C4d and applied extrude nurbs to it. But I can’t see that the object maintained its size – it seems to use different dimensions and in meters? The porportion of the shape remains intact though.

    First I want to use the unit mm.
    Is there a way I can tell C4d to extrude 15mm, scale two points to 3mm wide and so on?

    Michael Szalapski replied 15 years ago 2 Members · 1 Reply
  • 1 Reply
  • Michael Szalapski

    April 27, 2011 at 7:45 pm

    In project settings under Document Scale you can change it to mm.

    If I follow what you’re asking, the answer would be: you can scale your spline to whatever size you need and then you can make your extruded object editable by clicking the Make Object Editable button. Then you can switch to point mode and push your points around as you see fit.

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