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Create a camera with camera tracker, keep the layer 3d planes fit as a 2D
Hello,
I am facing a problem, I want to create a camera tracker and a camera, but I want the layer planes to remain flat on screen while they are 3D objects . What I want to do is to make a transition with planes (pictures) from a flat 2D world to a 3D world. I will eventually moves the planes in the 3D world to have the perspective working.
But as soon I create a camera in the camera tracker, the planes move in the new 3D world and it tedious to place back the plane where they were before the camera and there’s always a little distortions that make the planes imperfectly flat on screen.
I need a simpler way to do this. I almost got it working at some point, but I never figured out what I did.