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create a 3d plane from four 3d points (nulls)
i guess only three points are needed…
nonetheless –
can anybody provide me with the expression required to draw a 3d plane with it’s four (three) corners positioned in the nulls’ anchor point?I have exported some animated dummy object from 3ds max – and none of the free MAXscripts I have tried can export the rotation of an animated object properly. The positions are exported 100% accurate, so that’s why I came up with the idea of getting the rotation from the plane “created” by the four points.