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Activity Forums Adobe After Effects CPU-ray-traced got unstable, after GPU improvement?

  • CPU-ray-traced got unstable, after GPU improvement?

    Posted by Mark Doctor on October 18, 2018 at 1:17 pm

    I’ve got a ray-traced project in CS6 which I used to CPU-render. Now I’ve got a new video-card, updated “optix1.dll”, “raytracer supported_cards.txt” and the GPU-render works fine:

    Fast Draft: Available
    Texture Memory: 4527,00 MB
    Ray-tracing: GPU

    OpenGL
    Vendor: NVIDIA Corporation
    Device: GeForce GTX 1060 6GB/PCIe/SSE2
    Version: 2.1.2 NVIDIA 391.35
    Total Memory: 5,89 GB
    Shader Model: 4.0 or later
    CUDA
    Driver Version: 9.1
    Devices: 1 (GeForce GTX 1060 6GB)
    Current Usable Memory: 5,77 GB (at application launch)
    Maximum Usable Memory: 6,00 GB

    However after a few days I switched back to CPU-ray-traced and it got unstable. I’ve tried switching before without any issues so it was quite a surprise. When “memory and Multiprocessing” are at the “wrong” settings I get the BSOD. By disabling this feature and map 20GB to AE I can evade the problem of crashing, but is still get errors (see image).

    1# After Effects error: Ray-traced 3D: Cannot create context for ray tracer. (5070 :: 0)
    2# After Effects error: Ray-traced 3D: Out of paged mapped memory for ray tracer. (5070 :: 0)

    GPU-ray traced remains stable, but AE seems to be a bit sluggish to, while there’s plenty of memory available.
    Somebody got any clue?

    Thank you, Mark

    Mark Doctor replied 7 years, 7 months ago 1 Member · 0 Replies
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