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COW Tutorials: After Effects Open GL Demystified
Posted by Kathlyn Lindeboom on February 10, 2006 at 12:09 am
&page=https://www.creativecow.net/articles/mylenium/open_gl/index.html”>Open GL Demystified In this video tutorial, Creativecow’s Mylenium illustrates some of the new advanced Open GL features in After Effects 7 by comparing Open GL in version to Open GL in 6.5. If you’re still wondering what the Open GL does, then watch Mylenium’s video.
Click on the link above to view Mylenium’s video. Or click on the Tutorials link to find all of the articles here in the CreativeCOW.net library.
Kathlyn Lindeboom
Creativecow.netAharon Rabinowitz replied 20 years, 3 months ago 8 Members · 13 Replies -
13 Replies
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Andrew Kramer
February 10, 2006 at 1:25 amNice tutorial. Well explained and you covered tons of points.
Andrew
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John Dickinson
February 10, 2006 at 1:56 amYes, nice job Mylenium, clear and concise.
JD
John Dickinson
Motionworks
http://www.motionworks.com.au -
John Dickinson
February 10, 2006 at 1:57 amYes, nice job Mylenium, clear and concise.
JD
John Dickinson
Motionworks
http://www.motionworks.com.au -
Mylenium
February 10, 2006 at 6:35 amThanks for all your compliments. One question: Is my voice halfway bearable from the point of a native English-speaking person?
Mylenium
[Pour Myl
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Uwe Lansing
February 10, 2006 at 7:27 amHi Mylenium,
some greetings from Hamburg to Leipzig. You made a good job, but when you address the topic “OpenGL Renderer” at the end, the Tutorial breaks off suddenly. Particularly this topic would have interested me => speed + quality of OpengL Renderer. Unfortunately the results with my own benchmarks were not good (ATI Randeon 9600XT)… longer than the rendering without “OpenGL Renderer” and no advantage with the quality, rather the opposite………….
regards
Uwe -
Uwe Lansing
February 10, 2006 at 7:29 amHi Mylenium,
some greetings from Hamburg to Leipzig. You made a good job, but when you address the topic “OpenGL Renderer” at the end, the Tutorial breaks off suddenly. Particularly this topic would have interested me => speed + quality of OpengL Renderer. Unfortunately the results with my own benchmarks were not good (ATI Randeon 9600XT)… longer than the rendering without “OpenGL Renderer” and no advantage with the quality, rather the opposite………….
regards
Uwe -
John Dickinson
February 10, 2006 at 9:41 amConsidering English is not your first language, it was excellent.
JD
John Dickinson
Motionworks
http://www.motionworks.com.au -
Mylenium
February 10, 2006 at 10:34 amQuite honestly I haven’t tested that yet, so I left it out. Coming from the 3D world I know the limitations of OpenGL and even pixel shaders (what OpenGL 2.0 is all about) don’t change that. In general I don’t consider any OpenGL rendered stuff as “production ready”, not in 3D nor in 2D. Anyway, I doubt that your hardware is to blame for the slowness.
OpenGL can only optimize comparably few things, so if you are using lots of nesting and non-accelerated effects, you loose the speed advantage, or moreover give yourself a hard time because there is always at least an extra step involved in translating the software render buffer and OpenGL buffer back and forth. This would explain accelerated renders being slower than software-only stuff. The same can happen when using multiple accelerated effects – if your graphics card cannot hold all buffers, they will be temporarily cached as software buffers before the next processing step , adding additional overhead. You should only use OpenGL for straightforward things like interactive color correction where OpenGL can literally “burst” free its power.
Mylenium
[Pour Myl
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Lessevolvedman
February 10, 2006 at 10:41 amMylenium…your voice reminds me so much of my multimedia coordinator at school… werner.
Very simple, clear and precise…. absolutely no problems taking in your extremely helpful points.Cheers
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