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Correctly Flip Already Rigged Hand
I was wondering what is the best technique to flip an already rigged hand.
Should the rig and the mesh just be dropped inside the Symmetry Object and it is going to do its magic after you make it editable?
Are there any other solutions or settings you need to fiddle with?https://drive.google.com/open?id=1AyWTmVSEtT0Ec_-hUzueKe50Yu83-jSl
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