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Corner pinning a layer that’s already been distorted?..
Hi,
Just a quick question to see if anyone knows any tricks on how to reset a layer’s free transform corners to it’s ACTUAL layer boundaries/corners AFTER it’s already been pulled about?
Hmm..difficult to explain – EG: if I have a rectangluar shape layer, in tree tranform>distort I ‘corner pin’ it to match something else’s 3D perspective, or to make it look like it’s in a 3D space, it works fine. But if later on I want to re-distort it using free transform the corners revert back to a flat rectangle, rather than where the corners of the layer now reside..
Does that make sense?!?
Any help appreciated.I guess what I’m after is something similar to After Effects Corner Pin filter. Also, if there’s any PS filters that enable you to manipulate layers in a virtual 3D space that’d be great – rather than free transforming by eye.
Thanks.
*AE 5.5 Pro – *PS CS1 – *Combustion 3
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Win XP Pro SP2 / Intel P4 3GHz / 2GB RAM / GeForce FX5200 / BMD DeckLink Pro / Sony BVM-20G1E / DVS SDI Clipstation