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Cool Frost Look
Posted by Craig Shields on August 10, 2005 at 6:40 pmAnybody know how I can give a model that cool frost look like you see in the Modo Gallery?
https://luxology.com/modo/201/img/car.jpg
-Craig
Richard Powell replied 20 years, 9 months ago 5 Members · 6 Replies -
6 Replies
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Chris Smith
August 10, 2005 at 7:17 pmFor the most part it looks like the GI/Final Gather render to me more than the material properties.
my .02
Chris Smith
https://www.sugarfilmproduction.com -
Richard Powell
August 10, 2005 at 8:54 pmThis look is big-time popular right now–it was used midde of last year in a Dr. Pepper commercial using the old ‘Spy vs. Spy’ characters.
The fast setup, slow render method is stochastic radiosity with a high sample count, because there isn’t see much grain in that shot. And I mean sloooow rendering.
Or the fast render/slow setup way, a light dowm. Search CGTalk for examples of that. There are two good ones that are XPresso based that I know of.
Lots of good radiosity guys here however among the mods, do what one of them says if one of them says anything. Adam and Arndt have each written on the subject–Arndt in his book devoted a whole chapter to it.
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Chris Smith
August 10, 2005 at 9:35 pmYeah, those Mountain Dew spots were shot by Traktor. Almost all of it is film with some 3D facial expressions and such. But the actors, set, and chopper are all the real deal. However, to simulate the lighting, I’m sure they did have to use Radiosity/FinalGather/GI to match.
Here’s the spots (need Fastchannel account):
https://creative.fastchannel.com/ss/ssdetails.asp?SpotID=44619
P.S. I know you are busy Govinda, but I would love to see you around more. Your help is very appreciated.
Chris Smith
https://www.sugarfilmproduction.com -
Adam Trachtenberg
August 10, 2005 at 11:45 pmIt looks like an Ambient Occlusion pass, which will be available in R9.5–https://www.3danvil.com/AO001.jpg
Or, you can get the same sort of look by using radiosity. Use a plain white material on the object (no specular), add a sky dome with a white material in the luminance channel. Turn on radiosity. Render!
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Todd Groves
August 11, 2005 at 9:46 pmOne of the cool things I’m looking forward to in 9.5 that I saw at SIGGRAPH was the new Hemisphere light setting in the Light attribute manager. Just choose Hemisphere from the light type dropdown menu, scale it to encompass your scene, and – wala – instant dome lighting. Just add another light as the Key light source and you have a quick Global Illumination scene; with render times a fraction of Radiosity.
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Richard Powell
August 12, 2005 at 5:16 amThanks, Chris! But I’m not close to Adam or the other guys’ class with the app. I don’t have the slightest clue about BP or Dynamics or Cloth. I had hundreds of posts in 2002-2003 before I discovered mograph.net, and every one of them was answering the simple stuff. Most of that is best handled by back-handedly forcing people to do some experimenting, which is how I continue to learn. But thanks for the kind words and yeah, that Traktor spot was the one I was talking about. They were kind of recreating a 3D look by using real-world things–working ass-backwards–which you also see Tronic doing with their live installations (see upcoming mograph.net interview in a few weeks for more on that).
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