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Converting Sculpt to Mesh Creating Abnormal Geometry
When I try to “current state to object” on my scuplted object I get a mesh with bumps everywhere. This is also the case when creating normals directly.
Any idea what’s going on here?
I ran into this with a different model and posted about it a couple days ago here, but thought I had solved it. I previously thought this was occurring because my sculpted subdivides were too high. In this current instance the subdivide is only level 3 and looks fine (see below).
Is this a cinema glitch?
Project file is before I’ve hit “current state to object”.
7798_sculpttomesh.zip
