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Converting a 3d move on a layer to a camera move
So, I ought to know better, but I’ve been animating a 3d card using its layer transform keyframes and now it’s become apparent that I actually want a camera move and not an animated layer.
Duplicating the layer and turning the animation off while parenting the camera to the original layer obviously gives the inverse of what I want, but my usual trick of using expressions on a null to invert the values and then parenting the camera to that null also fails to replicate the move.
I have keyframes on all three rotation axes as well as position. I get the feeling it’s the rotation that’s messing me up, but can’t quite get my head around how to fix it.
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