-
convert trapcode Particular Particles to Null Objects in 3D Space
Hey guys,
has anyone an idea or expression how to convert trapcode Particular Particles to Null Objects in 3D Space…
My aim is to generate particles and to use the 3D position for more/other sprites/textured Polygones. And to achive better adjustment/control options.
My Set-up is like.
Emitter Grid: texture
> Layer Emitter: > Layer Sampling: Current Time > Layer RGB Usage: Lightress – SizeVisible Particles are: 525 particles in 3D Space