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“Convert to bezier path” bug?
I´ve exprienced something wierd. I did this to recreate the behaviour.
I created polygon shape.
Converted the shape to bezier path.
Set a keyframe at frame 0.
Set another keyframe at frame 50 where I moved one point.What happens is that the polygon seems to scales to zero, then the final shape pops up. What is supposed to happen is that it´s supposed to animate the two shapes but as you can tell that does not happen. I filmed the screen with my iPhone just to better describe what happens.
https://www.dropbox.com/s/v5qc2xgwhg5qemu/AE%20path%20bug.mov?dl=0
If I cut/copy the keyframes the first position is changed and then it animates smoothly, but it´s kind of backwards: the shape animates from the point, not the point moving away from the shape. If that makes sense.
There is only one layer and no other keyframes. I used CC 2015 when I noticed this and tried to update to the latest version to no avail. Any ideas what´s going on? Here´s a link to a project file if someone want´s to check it out.
https://www.dropbox.com/s/pmhc0o3dzfd1odn/Covert%20to%20bezier%20path%20bug.aep?dl=0
edit: After some more testing I notice that it´s the first keyframe that is messing it up. If I create a shape, convert to bezier path, sets keyframe, move forward a couple of frames and select all points and set a new keyframe it works as intended. And if I create a shape with the pen tool it also works as intended.