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Activity Forums Maxon Cinema 4D convert splines to polygon or polygon to splines

  • convert splines to polygon or polygon to splines

    Posted by Tom Morton on July 22, 2024 at 12:37 pm

    Hello all,

    I’ve used C4D for a few years, it’s not my primary tool, but I know it well enough to do mid-level modelling, texturing, rendering, etc. However, I still don’t know of a good way to convert an spline object to a polygon, or a polygon to a spline.

    For instance, today I had a 2D imported spline, and I wanted to work on it specifically with the polygon pen so I could add custom subdivisions before extruding. I wanted to create a clean mesh consisting of even sized quads so that a game engine could handle it nicely, and I find this easiest to do with the polygon pen.

    I’ve recently also had a flat polygon that I’ve wanted to convert to splines, so that I could edit the bezier curves with a pen for some custom smoothing.

    I’ve generally got around this by doing manual work, such as recreating the object, or extruding / deleting planes etc, but always it’s felt very hacky and unintuitive, considering C4D seems generally well laid out and intuitive. Anyone got any tips or tricks to simply convert between the two types?

    Don’t know if I’m missing something obvious here…

    Tom Morton replied 1 month, 2 weeks ago 2 Members · 2 Replies
  • 2 Replies
  • Kouraib Abdmalek

    July 23, 2024 at 10:37 am

    Hi Tom,

    I don’t have a way to make the process more evident, as you stated, and I rule out the existence of this because of the diversity of shapes and sources of spline each time, and as one of Maxon’s experts said in answer to a question related to this (I have no “one-size-fits-all” suggestion), but there are some helpful tricks, including using Mospline, because it gives you more control of the whole setup as the number of points and other things, including also using the hierarchy feature in the Extrude tool, which is useful when you have several splines so that you can turn them into one polygon with a clean mesh. I have put a video below explaining that. Also, one of the tricks is to use the surrounding spline to create the polygon and then use the inner lines to create the islands. As in the tutorial below, I also suggest you to use Extrude in the 2024 version because they have made performance improvements.

    I hope this is useful to you

    https://youtu.be/GsFjtVL28JY?feature=shared

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  • Tom Morton

    July 23, 2024 at 2:38 pm

    Thanks for the reply, I’ll check this out later!

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