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convert splines to polygon or polygon to splines
Hello all,
I’ve used C4D for a few years, it’s not my primary tool, but I know it well enough to do mid-level modelling, texturing, rendering, etc. However, I still don’t know of a good way to convert an spline object to a polygon, or a polygon to a spline.
For instance, today I had a 2D imported spline, and I wanted to work on it specifically with the polygon pen so I could add custom subdivisions before extruding. I wanted to create a clean mesh consisting of even sized quads so that a game engine could handle it nicely, and I find this easiest to do with the polygon pen.
I’ve recently also had a flat polygon that I’ve wanted to convert to splines, so that I could edit the bezier curves with a pen for some custom smoothing.
I’ve generally got around this by doing manual work, such as recreating the object, or extruding / deleting planes etc, but always it’s felt very hacky and unintuitive, considering C4D seems generally well laid out and intuitive. Anyone got any tips or tricks to simply convert between the two types?
Don’t know if I’m missing something obvious here…