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convert object’s 3D position to camera’s perceived 2d XY position on screen?
I’m sure this topic has probably been covered, but I can’t seem to get the search engine to spit out any previous discussions or tuts. A link would be fine, thanks.
Anyway, I’d like to apply a global 2D distortion effect’s XY centerpoint to the apparent XY position of an on-screen 3D object. How do I convert it’s known 3D pos into the apparent screen position in XY?
Thanks,
GregAntifreeze Design
https://www.antifreezemotiongraphics.com