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Convert audio to keyframes uses all audio in the comp instead of only one audio track.
I have dialogue from Audition for 3 animated characters in separate .wav files. After I’ve imported the audio tracks and selected convert audio to keyframes I do get a null object with a slider containing the key frames but for all my dialogue. It doesn’t seem to matter what I have selected in the timeline. The idea is to get separate keyframes for each dialogue.
My solution was to create a separate comp with one audio track, build the keyframe track and then copy/paste it into the comp where the animating takes place. It takes a long time and seems a bad way to get it done.
What would be a better solution?


