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Controlling the explosive force of Fracture Object and Rigid Bodies
I’m using Fracture Object with Rigid Body to break apart a text I made into pieces with a plugin called Destruction. I have a small cube that’s acting as my trigger for collision. The goal of the animation is that that little cube will tap the Text and it will crumble apart and the pieces fall and hit other letters which break and also fall apart like a domino effect.
My problem is I have a massive explosion and not a crumbling fx. I can’t control the force of the text breaking down. What I have is more of an outward explosion.
My cube settings are:
Fracture Object mode Explode segments
Rigid Body Tab:
Enabled: On
Dynamic: On
Trigger: Immediately
Custom Initial Velocity: On
Initial Linear Velocity -80m,0,0
Initial Angular Velocity 0,0,0
Object Coordinates: onCollision
Individual Elements:All
Shape: Automatic
Bounce: 0
Friction: 1
Collision Noise: 0.5Mass
Use: World Density
Rotational Mass 1%Force
Follow Animation: Off
Strength:100
Linear Damping: 0
Angular Damping: 0My Text settings. (The text is a ton of pieces made with the Destruction plugin)
Fracture Object mode Explode segments
Rigid Body Tab:
Enabled: On
Dynamic: On
Trigger: On CollisionCollision
Individual Elements:All
Shape: Automatic
Bounce: 0
Friction: 1
Collision Noise: 0.5Mass
Use: World Density
Rotational Mass 100%Force
Follow Animation: Off
Strength:100
Linear Damping: 4
Angular Damping: 0The Floor, Walls: Rigid Body Tag settings:
Dynamic: On
Collision
Inherit Tag: Off
Shape: Automatic
Use: Off
Bounce: 0
Friction: 1
Collision Noise: 0.5