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controlling Point Control in a precomp
i saw a recent post about controlling an angle control within a precomp, how can i switch it to controlling a point control instead?
i’m using Dan’s reverse IK for just the right arm (using all the same labels, precomp is called “arm”)
but i’m using it in a 2.5d character, so the precomp is 2D but it goes into a 3D comp.
i just want to be able to move the r hand effector from outside of the precomp
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