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control 3D position to cam
Hello, I’m trying to create an expression so that a 3d layer moving in z always stays within the camera’s visible cone.
If I only move it in Z according to its starting position, it will disappear, but in this case I’d like it to always be visible, so I’d like to calculate the x and y positions so that it remains visible in the camera’s cone.
I hope this makes sense, otherwise I’ll draw a picture.
thanks